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Unity updating editor preferences from script

unity updating editor preferences from script-78

However, Unity allows us to extend the editor by creating editor scripts. Use Menu Item attribute to add new items and hotkeys to the main menu of the editor; 3. Register Created Object Undo function to make the action cancelable if you are creating objects; I wrote a simple script with shortcuts for my frequent actions.We can write a very simple C# script and bind almost all actions to hotkeys on our keyboard. You can download it and put it to the directory: Assets/Editor.

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When one or more Transforms are selected you can apply the Z-values of these Transforms to a few predefined values from the popup at once.Unity scripts can be written in Unity Script (Java Script), C# or Boo.Unity Script is Unity's (proprietary) version of Java Script and is the easiest to learn, since it has simple/minimalist syntax and most of the official tutorials are in Unity Script.Here is some of them; With these propertyattributes you can change your inspector to look like this for some variables. There may be different answers for this question, but the simple one is we want our inspector to look more simple and not complicated.You can also make your own properydrawers for your serialized classes. I’m not going to explain it here but I added an example script named “Custom Clas Editor” inside the repository, you can take a look at that. It won’t make a difference if you have a small script, but when it gets bigger you may need to write your custom editor.You must click on the skybox or an empty area in the hierarchy or project window to deselect objects, but that's really uncomfortably.

Unfortunately, Unity has a very limited hotkey list by default and we can't add other actions and keys from the settings menu.

Collections; // asset Saver v1.0 - attach this script to any object, assign the target transfrom (from where the mesh is saved), give some filename.

I love how easy it is to develop editor tools for my designers and how seamlessly these tools tend to integrate with the runtime environment.

Unity is cross-platform game engine and authoring tool for creating 3D video games (see official website).

Scripting is an essential part of unity as it defines your games behavior.

This is helpful for platform-specific builds, but unfortunately code placed within these directives will still execute in the editor’s play mode (which is, of course, where 98% of testing happens).