Bishoujo game dating sim
The inclusion of sex and nudity in video games has been a controversial topic since the early days of the industry.While many video games have used scantily clad images or characters to sell or enhance games, some go further, using sex acts or nudity as a character motivation, in-game reward, or simply as a gameplay element.
FM Towns also received many games, more so than Sharp X68000 or MS-DOS, whilst the MSX platform (which had many eroge games in the 1980s) was nearing the end of its lifetime by now.In Japan, the preferred term is Eroge (エロゲ, short for "erotic game").Bishōjo (美少女, "pretty girl"; also referred to as Gal Game) is a rather vague designation, often used to describe any game in which the player character interacts with attractive anime-style girls, regardless of the adult content.have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801.Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right.
There are five main paths corresponding to the 5 main female characters, each path following the storyline pertaining to that character.
In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, Night Life, Also in 1982, the video game company Mystique released three unlicensed games for the Atari 2600; Beat 'Em & Eat 'Em, Custer's Revenge, and Bachelor Party.
The games were noted for their negative reception, particularly Custer's Revenge for its depiction of (what was perceived as) General Custer raping Native American women.
Despite heavy piracy the game still sold 25,000 copies, roughly equivalent to 25% of the number of Apple II's sold at the time.
In a 1981 article in Time Magazine, On-Line reported that they were making a version of the game for straight women, though this never materialized.
NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. The first commercial erotic computer game, Night Life, was released by Koei in 1982.